It’s a game about using your voice to solve puzzles on your musical journey. You still need a controller or keyboard to move your character, but the world in One Hand Clapping reacts to you singing into the microphone. From the sounds of it, you don’t need a controller to play, just a microphone. Please give us the elevator pitch for One Hand Clapping. ![]() Even if you purchase for a lower price now, you will continue to own the full-priced full version later. So, each player can decide if they want to support the game right from the beginning or join in at a later point. Similar to the game length, the price will start low and increase over time till we will release the full version in the second half of 2021. We would like to go on this journey together with the Stadia Community to get early feedback and make the game even better.Īt the same time, you get to see the game grow from the very first playable section to the full version. Instead of just going exclusive, we also decided to do something unique and release it in Early Access. With One Hand Clapping, we are even going a step further. It was great seeing the success of Spitlings, which players loved for the challenging but hilarious co-op mode. Is One Hand Clapping also a timed exclusive? HandyGames previously brought Spitlings to Stadia, as the first “First on Stadia” timed exclusive titles. But under the umbrella of THQ Nordic and the Embracer Group, we signed several really promising and innovative titles, including One Hand Clapping, developed by the Los Angeles-based team Bad Dream Games. We never forgot our roots and are still developing games internally. In this time, we have evolved from an indie developer to an international publisher for small and midsize studios and projects. HandyGames celebrated its 20th anniversary this year. What is HandyGames’s role in the industry? Are you publishers? Developers? All of the above? My professional work in this field started at HandyGames over 10 years ago and I took different roles in different projects focusing on game design, publishing, or producing. I have been interested in creating games from very early on, scribbling levels on paper even before I owned any video game myself. For a little context for our readers, please tell us a little about yourself, your history in the video game industry, and where you are today. Gaming Nexus had the chance to speak with Philipp Nägelsbach, Publishing/Game Design at HandyGames about One Hand Clapping, its very unique release plan, and what players can expect from the game going forward. This is an extremely unusual way to release a new game, but one that Stadia players may be excited by. The full game will be released in the second half of 2021 with a playtime of three to four hours." We plan to update the game with additional content in a two month interval. The first version contains about a third of the desert area and can be solved in 10 to 20 minutes. "We wanted to give you access to the game as soon as possible. ![]() Released on Stadia for the extremely low price of $2.99, this very unusual game has a unique gameplay hook: players sing into a microphone to interact with the world, solve puzzles, and overcome obstacles.Īs an Early Access title, One Hand Clapping has this disclaimer on the Stadia Store page: Developed at HandyGames, One Hand Clapping is the latest in a series of games the company has released for Stadia, including the first "First on Stadia" title Spitlings, and upcoming non-violent stealth adventure El Hijo – A Wild West Tale. One Hand Clapping was announced June 14 at the Stadia Connect.
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